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THOMAS DEXTER

Brooklyn-based artist and performer working with light and sound. Thomas' artwork explores the perceptual errors, exchanges, and limits that shape our finite understanding of the world around us, our media, and ourselves. His work with performance is grounded in improvisation and involves the "creative misuse" of familiar audio/visual tools.

Thomas' solo and collaborative projects have been featured at PS1, Experimental Intermedia, Roulette, The Elizabeth Foundation Project Space, the New Museum Festival of New Ideas, Art in Odd Places, Issue Project Room, Sideshow Gallery, the Mononoaware festival, Bushwick BetaSpaces, the Index Festival 2011, and most recently at the Splatterpool art space. He is a member of the Future Archaeology collective.

contact : thomas.dexter(at)gmail.com
  • ERRATA

    xACTION FILM (2011)

    Documentation from a performance. Direct animation / destruction of clear 16mm film leader projected onto an array of photo sensors and custom electronics transforming light into sound.

  • ERRATA

    xFILM STILL (2010)

    Installation. Ink on film leader, copper tubing, rewind hardware, spools.

    The film's original function is apparent but inaccessible..
  • ERRATA

    xDRAWING ON FILM (2009)

    Hand drawn film-loops made to order in the gallery.
  • TWO NOISE FILMS

    xACTION FILM (2009)

    Performance for the camera. Direct animation on film leader, custom screens and oscillators.
  • TWO NOISE FILMS

    xACTION FILM II (2009)

    Performance for the camera. Direct animation on film leader, custom screens and oscillators.
  • ONE NOISE FILM

    xNOISE FILM (2009)

    Performance for the camera. Direct animation on film leader. Optical sound.
  • PERFORM IMAGES

    xIMAGES (2006 - 2010)

    Photo documentation from selected performances in NYC.
  • FUGUE

    ∞SPIN CYCLE I (2011)

    Looping HD Video. 6min.

    A powerdrill-mounted HD camera flattens and warps space as it appraoches its representational and mechanical limits. The motor provides the material for the soundtrack.

  • FUGUE

    ∞DARK DETECTION (2008)

    Super 8mm film, custom screens, sensors, oscilators. A silent film for sound.
  • STRIATED FIELDS

    ∞STRIATED FIELDS (2007)

    A video process composition describing a landscape innervated with sound. Square wave audio/video synthesis.
  • SATISFACTION

    ΩOPEN CIRCUIT (2010)

    Interactive sonic architecture and performance @ PS1 MOMA
    in collaboration with Heather Dewey-Hagborg and Matt Radune.
    Performances by Maria Chavez
    and Shelley Burgon.
  • SATISFACTION

    ΩHYDROPHONY (2010-2011)

    Chance composition comprised of underwater recordings.

    With Heather Dewey-Hagborg.
  • ROULETTE

    ΩLIVE @ ROULETTE NYC (2007)

    Audio/visual duets with Maria Chavez exploring memory and interpretation.
  • SATISFACTION

    ±FUTURE ARCHAEOLOGY

    Collected installations and performances 2008 - 2011.

    In collaboration with Heather Dewey-Hagborg, Ellie Irons, Dan Phiffer and Matt Radune.
  • SATISFACTION

    ±FUTURE ARCHAEOLOGY: OHM (2010)

    Exploring the conductive / resistive properties of graphite and the human hand, OHM transforms the Splaterpool gallery walls into interactive sonic drawings
  • SATISFACTION

    ±OHM II (2011)

    Performance documentation. Crowd interaction is harnessed into a large-scale "human sound circuit."
  • SATISFACTION

    ±DRAWING STUDY FOR "OHM"

    Sound circuit drawing exercise.

    With Heather Dewey-Hagborg.